abril 14, 2004

Today arrived

Nico Frijda, The Emotions, 1986

John LeDoux, The Emotional Brain, 1998
I’ll present a paper about emotion and virtual illusion, next week, day 21 of April at University of Covilhã, Portugal.

"Emotion Elements in Virtual Interactive Entertainment"

abstract: The convergence of narrative forms and directing/editing techniques between videogames and film are becoming a reality. Although the emotion intensity created by film is far superior to videogames. This paper presents a specification of emotion elements in interactive entertainment captured through neuroscience, cognitive science and film theory areas of knowledge...

it will be presented in the conference LUSOCOM 2004 (http://www.lusocom2004.ubi.pt)

fevereiro 28, 2004

John Barlow about cyberspace

«. diversity is as essential to healthy community as it is to healthy ecosystems... I believe that the principal reason for the almost universal failure of the intentional communities ... is lack of diversity in their members.
It's rare a commune with people fundamentally out of philosophical agreement with the majority.»

«Like Frankenstein... is the usual problem when we try to build something which can only be grown.»

«. Cyberspace missing elements
a) absence of alternatives
b) sense of genuine adversity, generally shared» [we don't have this at movies also]

fevereiro 02, 2004

The Philosophy of Horror, by Noel Carroll

Image and Mind : Film, Philosophy and Cognitive Science, by Gregory Currie

Suspense: Conceptualizations, Theoretical Analyses, and Empirical Explorations (Lea's Communication Series) eds. Peter Vorderer

Affective Interactions: Toward a New Generation of Computer Interfaces (Lecture Notes in Computer Science, 1814.) eds. Ana Paiva

The Nature of Emotion: Fundamental Questions (Series in Affective Science)
eds. Paul Ekman, Richard J. Davidson, Davidson Ekman

janeiro 17, 2004

MelbourneDAC, the 5th International Digital Arts and Culture Conference.
May 19 - 23, 2003


Ph. D. Panel Session

The main advice from the experienced Doctorate Candidates:

. don't mess up your life just before you submit the thesis. (keep your boyfriend or husband around until after you have submitted.)
. write about something you like.
. spend time on preparing your work.
. focus on theory - whether you want to use it or develop it.
. write, write, write, present and publish.
. get a good supervisor.

dezembro 18, 2003

EMOTION and FILM



. Film Structure and the Emotion System by Greg M. Smith

. Passionate Views: Film, Cognition, and Emotion by Carl Plantinga (Editor), Greg M. Smith (Editor)

. Emotion and the Structure of Narrative Film: Film as an Emotion Machine by Ed S. Tan

. Engaging characters : fiction, emotion, and the cinema by Murray Smith

. The Photoplay a Psychological Study by Hugo Munsterberg

. Understanding Cinema: A Psychological Theory of Moving Imagery by Per Persson

. The Reality of Illusion: An Ecological Approach to Cognitive Film Theory by Joseph D. Anderson

INTERACTIVE CINEMA RESEARCH CENTERS WORLD WIDE



[USA] Interactive Cinema Group - http://ic.media.mit.edu/

[AU] Centre for Interactive Cinema Research - http://www.icinema.unsw.edu.au/

[NORWAY] Nordic Interactive Cinema Network - http://www.intermedia.uib.no/nicn/


[GERMANY] Future Cinema - http://www.zkm.de/futurecinema/index_e.html

[IRELAND] Media Lab Europe - STORYNETWORKS - http://storynetworks.mle.ie/

dezembro 09, 2003

More Than a Game: The Computer Game as Fictional Form by Barry Atkins

«The author suggests to use the term "fantastic realism", which is meant to signify the game-world's internal coherence as the crucial factor in the player's suspension of disbelief»

"The text we read watches us over time, it presents the illusion of 'knowing' us as we come to 'know' it, of 'reading's us as we 'read' it" (147).

«Atkins even goes so far as to suggest that interactivity re-invests the work of art with something that it has lost, according to Walter Benjamin, in the age of its mechanical reproduction: its aura. Since players can change the text through their playing, the game becomes unique for each player and is not reproducible in this form.»
review at http://www.game-research.com/art_rev_atkins.asp

novembro 28, 2003

Presented paper

"Stereotypes in the Narrative Entertainment Forms"

at International Conference: The Power and Persistence of Stereotyping", Aveiro, Portugal, 27-28 November, 2003

novembro 20, 2003

Presented paper

“From the Necessity of Film Closure to Inherent VR Wideness”

at 2nd International Conference on Virtual Storytelling, Published in Lecture Notes in Computer Science, Springer, Vol. 2897, 2003